Golang switch Examples

Use switch, with expressions and case lists, to test variables and return values.

Switch. Often a selection must be made based on the value of a variable. A value is 10. In this case, a special value must be returned. A switch handles this.

In Go we have versatile switch statements. We can match a variable to a constant value (even in a list). Or we can match based on expressions and logic.

An example. This is a simple switch example. In the switch, we find cases—and these match expressions. So if height is less than or equal to 4, the first case is reached.
Fall-through: Cases have no fall-through. So only one case is reached, even if two are matched by the variable.
Golang program that uses switch package main import "fmt" func main() { height := 5 // Use switch on the height variable. switch { case height <= 4: fmt.Println("Short") case height <= 5: fmt.Println("Normal") case height > 5: fmt.Println("Tall") } } Output Normal

Case lists. This is another form of the switch construct. We specify a variable after the switch keyword. Then we use constants or lists of constants to match the variable.
Here: The id is equal to 10. The switch case 10 is matched and the string "Even" is printed with fmt.
Golang program that uses switch, multiple value cases package main import "fmt" func main() { id := 10 // Use switch with multiple values in each case. switch id { case 10, 12, 14: fmt.Println("Even") case 11, 13, 15: fmt.Println("Odd") } } Output Even

Return value. This is a common code pattern: we use a switch to return a value in a func. We use return statements within the cases.
Default: The default return here is specified after the switch. If nothing matches, the final return is reached.
Golang program that returns value based on switch package main import "fmt" func result(v int) int { // Return a value based on a switch. switch v { case 10, 20, 30: return v + 5 case 15, 25, 35: return v - 5 } return v } func main() { // Call the method that uses a switch. number := result(10) fmt.Println(number) number = result(25) fmt.Println(number) } Output 15 20

Fallthrough. This keyword can be used in a case in a switch statement. When fallthrough is encountered, the next case is entered (even if the expression does not match).
Test 0: Test() is called with the value of 0. The case 0 is reached in test(), and the func is done.
Test 1: The test() method is called next with a value of 1. Case 1 is reached, and then case 0 is entered because control "falls through."
Golang program that uses fallthrough package main import "fmt" func test(value int) { switch value { case 1: // For 1, handle as 1 and fall-through to 0. fmt.Println("One") fallthrough case 0: // For 0, just print zero. fmt.Println("Zero") break } } func main() { fmt.Println(0) test(0) fmt.Println(1) test(1) } Output 0 Zero 1 One Zero

Duplicate case error. A switch's cases must be unique. Every constant, even in lists, is checked against the entire switch. A "duplicate case" error may be reported.
Golang program that causes duplicate case error package main import "fmt" func main() { value := 10 // Duplicate cases are not allowed. switch value { case 10: fmt.Println(true) case 10: fmt.Println(true) } } Output C:\programs\file.go:14: duplicate case 10 in switch previous case at C:\programs\file.go:12

Floating-point. In some languages a float cannot be used in a switch. But in Go we can switch on floating-point numbers. This program shows a switch on a variable with value 2.5.
Golang program that switches on floating-point number package main import "fmt" func main() { value := 2.5 // Switch on a floating-point value. switch value { case 1.5: fmt.Println("One point five") case 2.5: fmt.Println("Two point five") } } Output Two point five

Default. A switch can have a default case. This is reached when no other case matches. A switch can have 0 or 1 default cases, and the position in the switch statement is not important.
Here: The value is equal to 5, so the case 4 does not match. The default case is instead reached.
Golang program that uses switch, default package main import "fmt" func main() { value := 5 // Switch on the value. switch value { case 4: fmt.Println("FOUR") default: // The default case is reached. fmt.Println("UNKNOWN") } } Output UNKNOWN

String switch. The Go language supports switch on strings. We can specify string literals in the case statements. The strings must exactly match.
Golang program that uses string switch package main import "fmt" func main() { animal := "cat" // Switch on string. switch animal { case "bird": fmt.Println("MATCHED BIRD") case "cat": fmt.Println("MATCHED CAT") } } Output MATCHED CAT

Benchmark, if versus switch. Does the switch statement provide a huge performance boost over if? I tested a simple integer switch against an equivalent if-else chain.
Version 1: This version of the code uses the switch statement. The cases in the switch are all encountered.
Version 2: Here we use the if-statement instead of switch. The if-statements do the same thing as the switch.
Result: In newer versions of Go, we find a significant benefit to the switch statement. On numbers, prefer switch when possible.
Golang program that benchmarks switch package main import ( "fmt" "time" ) func main() { Version1() Version2() } func Version1() { result := 0 t0 := time.Now() // Version 1: test switch statement. for i := 0; i < 10000000; i++ { for v := 0; v < 5; v++ { switch v { case 0: result += 1 case 1, 2, 3: result += 2 case 4: result += 3 } } } t1 := time.Now() // Results. fmt.Println(result) fmt.Println(t1.Sub(t0)) } func Version2() { result := 0 t0 := time.Now() // Version 2: test if-statement. for i := 0; i < 10000000; i++ { for v := 0; v < 5; v++ { if v == 0 { result += 1 } else if v == 1 || v == 2 || v == 3 { result += 2 } else if v == 4 { result += 3 } } } t1 := time.Now() // Results. fmt.Println(result) fmt.Println(t1.Sub(t0)) } Output 100000000 53.8862ms Switch 100000000 82.807ms If

Type switch. With a type switch we can detect what interfaces a variable implements. We use the (type) syntax to get the type and pass it to the switch. Then we have interface cases.
Tip: We use the switch on an interface{} variable in the test() method. We then use (type).
Tip 2: The cases must have interfaces that are implemented on the type. The inner statements of the case are then executed.
Golang program that uses type switch package main import "fmt" type Page interface { PrintPage() } type HtmlPage struct { // Implement Page interface. Page } type Image interface { PrintImage() } type ImagePage struct { // Implement Image interface. Image } func test(value interface{}) { // Use type switch to test interface type. // ... The argument is an interface. switch value.(type) { case nil: fmt.Println("Is nil interface") case Page: fmt.Println("Is page interface"); case Image: fmt.Println("Is image interface"); } } func main() { // Create class that implements interface and pass to test func. item1 := new(HtmlPage) test(item1) item2 := new(ImagePage) test(item2) } Output Is page interface Is image interface

A summary. Switches are emphasized in Go. We use them preferentially over if-statements. And most ifs can be rewritten elegantly with switch.Built-Ins

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