This C# type represents a typeface. We create an instance of the Font type with its constructor. The System.Drawing
namespace is required.
We use the reference returned by the Font constructor to specify typefaces in Windows Forms programs. We can use Font anywhere we have System.Drawing
.
This example is a Windows Forms program and its uses the simplest Font constructor. We use the Font constructor in Form1_Load
.
float
and specifies the size.float
.using System; using System.Drawing; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { Font font = new Font("Times New Roman", 12.0f); // Set Font property and then add a new Label. this.Font = font; this.Controls.Add(new Label() { Text = "Dot Net Perls" }); this.Size = new Size(300, 200); } } }
FontStyle
, FontFamily
FontFamily
describes a specific family of fonts, such as the "Times New Roman" family. No style, size, or other information is part of the FontFamily
.
FontStyle
using the bitwise OR operator. This is used on enums with the Flags
attribute.using System; using System.Drawing; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { FontFamily family = new FontFamily("Times New Roman"); Font font = new Font(family, 16.0f, FontStyle.Bold | FontStyle.Italic | FontStyle.Underline); // Set Font property. this.Font = font; this.Controls.Add(new Label() { Text = "Dot Net Perls", Width = 250 }); this.Size = new Size(300, 200); } } }
Here we develop code that chooses the best font for a program. Windows Forms will not create a font that does not exist—we can test for this condition.
SetFontFinal
method before InitializeComponent
. The font is "Cambria," which is not always present.public partial class Form1 : Form { public Form1() { SetFontFinal(); InitializeComponent(); } private void SetFontFinal() { string fontName = "Cambria"; Font testFont = new Font(fontName, 16.0f, FontStyle.Regular, GraphicsUnit.Pixel); if (testFont.Name == fontName) { // The font exists, so use it. this.Font = testFont; } else { // The font we tested doesn't exist, so fallback to Times. this.Font = new Font("Times New Roman", 16.0f, FontStyle.Regular, GraphicsUnit.Pixel); } } }
The Font type also provides the properties Bold, Italic, and Underline. These properties are read-only. You can access them to determine the styles set on the Font.
Font.Style
The Style property will tell you what styles are set on the Font instance, but you cannot mutate them. Instead, you can create a new Font with the constructor.
FontFamily
FontFamily
represents families of fonts separately from their styles. Suppose you use the font "Times New Roman" in several different sizes and styles in your program.
FontFamily
, you only need one FontFamily
instance for all of them. This can reduce bugs caused by string
usage.The Font type is useful in graphical programs. It cannot represent colors of fonts, but it does store information about styles, sizes and typefaces.