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Canvas Example: SetLeft, SetTopUse the WPF Canvas control to draw colored rectangles. Position with SetLeft and SetTop.
WPF
This page was last reviewed on Sep 26, 2022.
Canvas. On a WPF Canvas we place elements. We position them relative to the sides of the Canvas with static methods. With Canvas we can place elements in complex ways.
Adjust position. Once an element (like a Rectangle) is placed on the Canvas, we can adjust its position with methods like Canvas.SetTop and Canvas.SetLeft.
Here, I take a List of custom objects (called Rects) and render them onto a Canvas. Each object specifies its dimensions, its color, and its position relative to the Canvas top and left.
First Add a Canvas element to your Window. Please create a Window_Loaded event with the Loaded attribute.
List I build up a list of Rect objects. In the foreach-loop, I create a Rectangle for each object and add it to the Canvas.
Tip To position within a Canvas, use Canvas.SetTop and Canvas.SetLeft. SetBottom and SetRight are also available.
Thus With these static methods (accessed on the Canvas type) we adjust a child element's coordinates.
Example markup, XAML:
<Window x:Class="WpfApplication27.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525" Loaded="Window_Loaded"> <Grid> <Canvas HorizontalAlignment="Left" Height="319" Margin="0" VerticalAlignment="Top" Width="517" Name="Can1"/> </Grid> </Window>
using System.Collections.Generic; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Media; using System.Windows.Shapes; namespace WpfApplication27 { class Rect { public int Width { get; set; } public int Height { get; set; } public int Left { get; set; } public int Top { get; set; } public SolidColorBrush Color { get; set; } } /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } private void Window_Loaded(object sender, RoutedEventArgs e) { // ... Create list of our Rect objects. List<Rect> rects = new List<Rect>(); // ... Add Rect objects. rects.Add(new Rect() { Width = 100, Height = 100, Left = 0, Top = 0, Color = Brushes.Aquamarine }); rects.Add(new Rect() { Width = 50, Height = 50, Left = 100, Top = 100, Color = Brushes.Cornsilk }); rects.Add(new Rect() { Width = 25, Height = 25, Left = 150, Top = 150, Color = Brushes.Peru }); foreach (Rect rect in rects) { // ... Create Rectangle object. Rectangle r = new Rectangle(); r.Width = rect.Width; r.Height = rect.Height; r.Fill = rect.Color; // ... Set canvas position based on Rect object. Canvas.SetLeft(r, rect.Left); Canvas.SetTop(r, rect.Top); // ... Add to canvas. Can1.Children.Add(r); } } } }
Add notes. To add an element to a Canvas, we use the Children collection and its Add method. The Canvas.SetLeft and SetTop methods above adjust a property on the Rectangle.
A summary. The key methods here include the SetLeft and SetTop methods: static methods on the Canvas type. These set values on elements that the Canvas uses for positioning.
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Sam Allen is passionate about computer languages. In the past, his work has been recommended by Apple and Microsoft and he has studied computers at a selective university in the United States.
This page was last updated on Sep 26, 2022 (edit).
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